This time, we talk about characters in theory, in practice, in play, and in design, with examples focusing on tabletop RPGs and some references to video games. This is a big topic worthy of more talk later on, when we have more instruments on the table, but this is a good start.
Will references Robin D. Laws’ manner of iconic characters in this episode, which Laws once summarized like this:
“A dramatic hero follows a character arc in which he is changed by his experience of the world. Examples: Orpheus, King Lear, Ben Braddock. An iconic hero undertakes tasks (often serially) and changes the world, restoring order to it, by remaining true to his essential self. Examples: Beowulf, Sherlock Holmes, Batman.”
(Will talks too loud and too fast, he’s been made aware of it.)