Design Games

Design Games

We talk about game design, especially tabletop roleplaying and story games. We're professional designers ND Paoletta and Will Hindmarch. We're glad you're here.

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    Form Factors

    What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure? Design Games is made possible by our supporters at Patreon, where you can back Nathan and Will, too. Every dollar helps.

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    Cards

    Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.

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    Reflections 2

    Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're doing, this time.

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    Early Writing

    You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other people in addition to yourself? Let's talk.

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    Iteration

    Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.

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    Game Chef

    Do you know about the Game Chef design competition? This time we talk about our experiences with Game Chef and what we know of its history and influence on games and designers.

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    Playtesting, Part Two

    (Episode forty?! Ye gads.) Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.

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    Playtesting, Part One

    We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.

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    Universality and Hacking

    We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.

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    Affordances

    Let’s talk about how a game moves, functions, and adapts. Let’s talk about affordances.

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